c. stewart
I’m a creative project builder by nature. Across my career, I’ve been drawn to work that helps turn ideas into things people can actually experience, whether that means a book, a board game, a video game, a television episode, a live event, a piece of packaging, a website, or something people can download, watch, play, or share.
What connects that work for me is the process of helping creative products become real. I enjoy the practical middle ground between imagination and delivery: shaping an idea, coordinating the people and details around it, solving the problems that come up, and helping the final result reach an audience in a clear, useful, and engaging way.
Skills

COPYWRITER
I consume, convert, and deliver information with clarity, creating engaging articles, easy-to-read manuals, flyers, social media posts, scripts, and much much more.

PRODUCER
I have just under 30 years experience and connections in Canada’s game development space at all levels, on dozens of digital and tabletop games.

TEAM MANAGEMENT
I organize the endless challenges of product development as well as the complexities of personnel interactions and professional growth.

PROBLEM SOLVER
I excel at unraveling challenges, leveraging creativity, and applying analytical thinking to devise innovative solutions that surpass expectations and drive success.
Portfolio
Clients
Work Process
IDEA
RESEARCH
DESIGN
FEEDBACK
ITERATE
LAUNCH
portfolio (WIP)
Halloween
Every October, when the conditions are just right, a strange signal sometimes slips through the static late at night. The announcer calls it WGBI, though nobody remembers hearing of the station, and no one can agree where it broadcasts from. For a little while, the music comes through clear. By morning, the frequency is quiet again.