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	<title>Games &#8211; C.A.STEWARt</title>
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	<title>Games &#8211; C.A.STEWARt</title>
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		<title>Sword of the Stars series</title>
		<link>https://castewar.com/portfolio/sword-of-the-stars-series/</link>
		
		<dc:creator><![CDATA[nimda]]></dc:creator>
		<pubDate>Fri, 05 Jun 2026 17:23:31 +0000</pubDate>
				<guid isPermaLink="false">https://castewar.com/?post_type=portfolio&#038;p=900</guid>

					<description><![CDATA[Comprised of two games and a half dozen, the Sword of the Stars 4X series of games remains one of the top rated entries into the genre. I was producer on the series, overseeing its 15 person development team, while acting as publishing partner liaison and de facto operations manager. The IP spawned a spin-off... <p class="more"><a class="more-link" href="https://castewar.com/portfolio/sword-of-the-stars-series/">Read More</a></p>]]></description>
										<content:encoded><![CDATA[<p>Comprised of two games and a half dozen, the Sword of the Stars 4X series of games remains one of the top rated entries into the genre. I was producer on the series, overseeing its 15 person development team, while acting as publishing partner liaison and de facto operations manager. The IP spawned a spin-off Roguelike, Shooter, Wargame, and two boardgames, all of which I acted as a production lead.</p>
<p>&nbsp;<code><iframe src="https://store.steampowered.com/widget/42890/" frameborder="0" width="360" height="190"></iframe><br />
<iframe src="https://store.steampowered.com/widget/42990/" frameborder="0" width="360" height="190"></iframe></code></p>
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		<title>Planetary Control!</title>
		<link>https://castewar.com/portfolio/planetarycontrol/</link>
		
		<dc:creator><![CDATA[nimda]]></dc:creator>
		<pubDate>Mon, 24 Jul 2023 18:20:52 +0000</pubDate>
				<guid isPermaLink="false">http://themes.pixelwars.org/empathy/?post_type=portfolio&#038;p=310</guid>

					<description><![CDATA[Crowd Funding / Game Dev / Manufacturing]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" class="alignnone wp-image-311 size-full" src="https://castewar.com/wp-content/uploads/2024/04/D28cigEUYAEmXow-copy-1-scaled.jpg" alt="Game Pieces" width="1440" /><img decoding="async" class="alignnone wp-image-312 size-full" src="https://castewar.com/wp-content/uploads/2024/04/71RKdW8V8wL._AC_SL1500_.jpg" alt="04" width="1440" /></p>
<h5>ABOUT THE PROJECT</h5>
<p><em>Planetary Control!</em> brings the alien empires of the Sword of the Stars universe to the tabletop as a fast-paced card game of interplanetary conquest. Players compete to seize control of unclaimed worlds, building armies from the major galactic races while using special operations cards to defend their holdings, sabotage rivals, assassinate key forces, and turn the balance of power at the worst possible moment.</p>
<p>The game is designed around quick turns, direct player interaction, and the fun of watching planets change hands as alliances, attacks, and last-minute reversals reshape the board. It is easy to learn, but built around enough tactical choices to give every match its own story: which planets are worth fighting over, when to protect what you have, and when to throw everything into taking a world away from someone else.</p>
<p>Set in the colourful science-fiction universe of Sword of the Stars, <em>Planetary Control!</em> also served as part of Kerberos Productions’ move into smaller, “game night” style strategy games. It took the factions, worlds, and tone of the larger PC series and reworked them into a compact physical game built for fast play, table talk, and repeat sessions.</p>
<p>The project later continued into a digital version on Steam, preserving the card game’s core loop of invasion, defense, sabotage, and victory point competition while making it playable on PC against friends or AI opponents. Together, the tabletop and digital versions show how a single design could move between formats while keeping the same central appeal: a quick, competitive fight for control of the galaxy.</p>
<p>My work on <em>Planetary Control!</em> included support across crowdfunding, game development, manufacturing, and publishing logistics. I helped with the practical side of turning the design into a finished product: coordinating materials, supporting campaign and production needs, and helping move the project from concept and prototype toward a game players could actually hold, play, and share.</p>
<p><a href="https://boardgamegeek.com/boardgame/247821/planetary-control">Boardgame Geek Page</a></p>
<p>&#8220;<em>Planetary Control!</em> takes the alien factions of the <em>Sword of the Stars</em> universe and turns planetary invasion into a fast-paced, game night, card game! Six worlds are up for grabs &#8211; draw cards and build up armies of matching faction cards to take possession.&#8221;</p>
<p><a target="_blank" class="button medium" href="">Buy A Box</a></p>
<p><code><iframe src="https://store.steampowered.com/widget/1476950/" frameborder="0" width="646" height="190"></iframe></code></p>
<p><iframe loading="lazy" title="Sword of the Stars: Control! - How to Play and Review" width="440" height="248" src="https://www.youtube.com/embed/UIGMnMk6Cp8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Homeworld: Cataclysm</title>
		<link>https://castewar.com/portfolio/high-trend/</link>
		
		<dc:creator><![CDATA[nimda]]></dc:creator>
		<pubDate>Fri, 24 Jul 2015 13:50:38 +0000</pubDate>
				<guid isPermaLink="false">http://themes.pixelwars.org/empathy/?post_type=portfolio&#038;p=422</guid>

					<description><![CDATA[Game Dev / Voice Acting
]]></description>
										<content:encoded><![CDATA[<p>ENTRY COMING SOON</p>
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		<item>
		<title>Hoards of Glory</title>
		<link>https://castewar.com/portfolio/hoardsofglory/</link>
		
		<dc:creator><![CDATA[nimda]]></dc:creator>
		<pubDate>Fri, 24 Jul 2015 13:10:02 +0000</pubDate>
				<guid isPermaLink="false">http://themes.pixelwars.org/empathy/?post_type=portfolio&#038;p=434</guid>

					<description><![CDATA[Crowd Funding / Game Dev / Manufacturing]]></description>
										<content:encoded><![CDATA[<p><center><a href="https://castewar.com/wp-content/uploads/2024/02/Untitled-hog.png"><img loading="lazy" decoding="async" src="https://castewar.com/wp-content/uploads/2024/02/Untitled-hog.png" alt="" width="300" height="300" class="alignnone size-full wp-image-714" srcset="https://castewar.com/wp-content/uploads/2024/02/Untitled-hog.png 300w, https://castewar.com/wp-content/uploads/2024/02/Untitled-hog-150x150.png 150w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a></center></p>
<h5>ABOUT THE PROJECT</h5>
<p><em>Hoards of Glory</em> is a Viking-themed dice placement game from Kerberos Productions, created first as a way to keep developing and testing a tabletop game when in-person playtesting became impossible. What began as a practical digital prototype grew into a full PC game in its own right, bringing the feel of a fast, competitive game night to Steam.</p>
<p>Players take on the role of Viking captains attempting to live up to their own grand boasts. Each turn represents a year of raiding, recruiting, defending, and gathering wealth, with players rolling coloured dice and deciding how best to use them: complete tasks on their Boast Card, attack another player’s dice, shield their own hoard, or earn coins to buy more dice for future turns. Rarely can a player do everything at once, so the game is built around quick tactical decisions, risk, and the shifting fortunes of the dice.</p>
<p>Designed for one to four players, <em>Hoards of Glory</em> supports both multiplayer and solo play against Viking AI opponents. Its short playtime, accessible rules, and colourful tabletop presentation make it easy to learn, while the mix of dice luck, player attacks, defensive choices, and economy management gives each match a different rhythm. It sits alongside Planetary Control as part of Kerberos’ “game night” approach: compact strategy games with clear rules, strong themes, and room for replay.</p>
<p>The PC version also became a bridge back toward the physical tabletop design. By translating the dice, boast cards, player interaction, and turn structure into a playable digital format, the project gave Kerberos a practical way to test pacing, balance, and presentation before continuing development on the board game version.</p>
<p>My work on <em>Hoards of Glory</em> included supporting the project across its digital and tabletop forms: helping with production coordination, presentation, publishing materials, and the practical work of moving the concept between prototype, PC release, and board game development. It was another Kerberos project where the job was not just making a game, but helping shape how that game could exist across formats.</p>
<p><a target="_blank" class="button medium" href="">Buy A Box</a></p>
<p><code><iframe loading="lazy" src="https://store.steampowered.com/widget/1445260/" frameborder="0" width="646" height="190"></iframe></code></p>
<p>&nbsp;</p>
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